You have an understanding of music, and how interactive music behaves in games, and preferably have been able to work with this on previous projects. You have a passion for creating your own sounds, whether this is by creating audio libraries yourself, experimenting with different microphones and recording techniques, or through audio synthesis. You are comfortable using different DAWs and audio tools (such as Pro Tools, Reaper, RX) You understand the need to be detail-oriented and structured, and you use those skills by documenting and streamlining processes while always maintaining the highest possible quality. Your experience allows you to identify issues and solve problems quickly and effectively. On a personal level, you’re a curious and creative sound designer, passionate about game audio. Strong organizational skills, documentation, and verbal communications skills.Įxperience working with cross-discipline teams Knowledgeable of sound design and implementation and the stages game audio goes through from start to finish.Įxperience with mixing stereo and surround formats.Įxperience scripting game audio into a project. Your work will have a direct and influential impact on the quality and feel of the game as well as help shape the future development of our Audio Department.Įxperience working as a sound designer in the games industry. You might also be expected to support our Marketing team, from time to time, with trailers and several other audio initiatives. Processing and exporting the resulting product using the appropriate methods for its implementation either straight into the game engine or through an audio middleware such as Wwise or Fmod, to create immersive, fun, and highly-engaging audio experiences. This means: owning the sound creation from beginning to end, working with audio libraries or recording equipment, to create unique sound effects that align with the style and tone of the project. You will work closely with the Audio Director to support and enhance our games’ robust soundscapes according to the needs of each game development team and their projects. You will produce, implement, and pre-mix audio assets, including sound effects, music, and dialogue. We are looking for a Sound Designer, who will be part of our Audio team working alongside fellow sound designers and music composers, content designers, game designers, artists, programmers, etc., for a variety of projects inside Paradox Development Studios and the Paradox Group. Many Sound Designers are also supervising sound editors, or re-recording mixers.At Paradox, we believe our players deserve to get an engaging, dynamic soundscape that will provide the best audio feedback for each of the stories they decide to play out in any of our titles. They may also have a background in music or may have learned their editing skills working in television production. They often progress from being runners in picture or sound cutting rooms, or in audio post production facility houses, to becoming assistant re-recording mixers or assistant sound editors providing backup to experienced sound editors. Sound Designers are enthusiasts who have usually spent years recording and experimenting with everyday sounds before entering the industry. Sound Designers must have a good understanding of acoustics, and an expert knowledge of sound recording and analog and digital editing techniques. The ability to accept direction and work well with others is also important. Good communication skills are needed, along with imagination and creative flair to produce original sound elements and effects. They are also likely to own their own recording equipment. They may be employed by audio post production houses, or work on a freelance basis and provide their own digital audio workstations. Sound effects are added after filming during the editing process to give the film an authentic sense of location or period, or to give it a particular mood. They may supervise the work of the entire sound post production process as well as having a specialized role in creating the sound concept for the production. Most Sound Designers are experienced sound editors who often carry out a managerial role. They may work with the director to create the entire soundtrack, or be hired just to create one kind of effect. They work closely with the production mixer, sound supervisor, the editor, and the director to create original sound elements. Sound Designers are responsible for providing any required sounds to accompany screen action. Sound Designer What do Sound Designers do?
0 Comments
Leave a Reply. |