Wei is Blue, Shu is Green, Wu is red, Yellow Turban's are Yellow, the Han and Nanman are purple, Jin is teal, and Lu Bu's forces are silver. Armies of the Dynasty Warriors games fit.Most of the freelancers have armor colors that are neither. The red team usually uses warm colors and the blue team usually uses cold colors, with the exception of Grif's sister. The main characters are still color-coded, although not actually as simply as red and blue. Non-main characters are, as the name might suggest, colored red and blue depending on their loyalties. While, to this day, blue is associated with the Alliance and red with the Horde, it lacks this connotation in World of Warcraft. Warcraft III has several colours to pick from, but in the campaigns and official art, the Alliance and Night Elves are both blue (the official website for the game depicts the Night Elves as cyan, however), the Horde is red, and the Scourge is purple. And the Berserk EVA-01 in Super Robot Wars L is green too.Green is reserved for Shuu, just to prove he sides with no one. In Super Robot Wars, your units are blue, enemy units are red, and then there are "neutral" yellow units that may either be your enemies, your allies, or opponents to both you and your enemies.In Valkyria Chronicles, the Gallian units wear blue uniforms and are represented by blue circles on the map, while enemy units wear black and red uniforms and are represented by red circles on the map.Most table-top strategy games that the players don't paint their own pieces for use this trope, such as Risk.Genealogy Of The Holy war had yellow in cases it needed two NPC armies. In the early, sprite-based Fire Emblem games, allies are always blue, enemies red, and NPCs green.Examples include classic games like Diplomacy, Axis And Allies, and Chess Almost by necessity, boardgames and classic wargames, with cardboard chits or plastic pieces, are color coded by nationality.Subtrope of Colour-Coded for Your Convenience. Historical games usually use this style, as they tend to depict uniforms realistically. Individual units can be any color or colors. The sprite or model has a colored ring, HP bar, or other colored means of identifying it as friendly or not. Individual units are not when seen close up. Sprites, models, or markers on the overall map or mini-map are color-coded. Player Mooks are color-coded, but named characters with unique sprites are not. In some games, this can even include the unit's hair color. The colored units can be shown on an Enemy Detecting Radar.Īll sprites or models are color coded, regardless of if it makes sense for them all to be wearing the same color. It's also just as common in three-dimensional games. This effect may be accomplished by a Palette Swap in two-dimensional games, but not always. (Green and red is usually avoided as it's the most common form of color blindness.) Most commonly, these colors will be blue and red, respectively. In single-player games, the side controlled by the player will be a "good" or "heroic" color, while the enemy side will be an "evil" color. In fact, an astute player may be able to tell a future ally or enemy by the color of their clothing, before they utter a single line or take any actions. In order to make this easy for the player, units will be color-coded so that the player can tell at a glance.Īlthough this can be Justified by military uniforms, this can often apply even to units that are not members of a military force or haven't joined your (or the enemy's) side yet. In Strategy Games, when a player gazes at the map, it's convenient to know exactly which of the units are yours, which are the enemy's, and which may be unaligned. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
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